SNES9X DIAGONAL MOVEMENT FULL
Although you can save additional frames by performing a more efficient ledgegrab onto a platform, and although there will be dozens of opportunities over the course of a speedrun to perform efficient ledgegrabs, there is always the risk that if you perform the ledgegrab inputs too early, you will miss the platform and fall.Ĭertain techniques such as the Full Halfie may require stronger consideration towards performing a downgrab. Similarly, considering which speed to grab the platform at requires a similar analysis. It is considered much easier and more reliable to perform ledgegrabs where angle up or angle down is pressed once Samus has ascended slightly above the location of the platform.Ĭonsidering whether to downgrab or ledgegrab a platform requires analyzing the risk versus the reward involved. Although performing downgrabs as described on TASVideos is the fastest option, it is extremely difficult to consistently perform them. This is known as downgrabbing.ĭowngrabs are considered more difficult to efficiently execute compared to ledgegrabs.
Similarly, Samus can land on platforms that are above her even earlier by entering the down-aiming position during the ascent of the jump, which brings the bottom of her hitbox up slightly, and then extending her hitbox to normal length once level with the platform, which can be done simply by moving forward to break out of the down-aiming position. This allows her to land on platforms earlier than normal and is known as ledgegrabbing. When performing a spinjump, by pressing angle up, angle down, or firing a weapon once directly above a platform, Samus will break out of her spin and immediately land on the platform. Regardless of the platform's position, when Samus is jumping to any platform in a spinjump or while aiming down, it is possible for Samus to land earlier on the platform by extending her hitbox to its full length, which can be done by pressing either angle up, angle down, or firing a weapon. This is done by either pressing angle up/down or shooting. When jumping to any platform (regardless of whether the platform is above, below, or level with Samus) in the spin-jumping or aimed-down position, it is possible to land earlier by extending your hitbox to full length.